Forge, Mounts, Pets and Skills ascension math — from the actual game configs, not a guess. Everything below recomputes live as you type.
Forge levels run 1–35. The 34 upgrades in the config each take you from one level to the next, so all 34 together carry you from level 1 to level 35 — reaching 35 is what unlocks ascension, which resets the forge back to level 1 and multiplies equipment Damage & Health. Ascension itself only costs Coins — no gem cost exists in the config for it.
What forging actually drops at that level — not a threshold, a distribution.
Gate: reach forge level 35 (all 34 upgrades complete). Cost is flat regardless of how you got there, every time.
MountSummonConfig.json, EggSummonConfig.json, SkillSummonConfig.json,
AscensionConfigsLibrary.json, ForgeUpgradeLibrary.json,
ItemAgeDropChancesLibrary.json, TechNodesLibrary.json /
PlayerTechTreeNodeValuesLibrary.json) — version . No values
here are estimated.Game.Logic.SummonModel.IncrementSummonCount, RVA 0x77b0680),
not inferred. The entry it consults to level up is the destination level's own row, not the
level you're leaving — e.g. going from level 1 to 2 spends Levels[1]'s
requirement, not Levels[0]'s (so Levels[0], the entry for level 1, is
never actually spent — level 1 is just the free starting point). Since the list only has 100
entries, there's no Levels[100] to spend on a "leaving level 100" step — the
decompiled bounds check fails exactly there, confirming level 100 is a hard ceiling with nothing
further to fill. Also confirmed directly (SummonModel.Reset, RVA
0x77b0758): ascending zeroes progress completely — it never carries over.
"Ready for ascension" is a convenience, not a workaround for an ambiguity: checking it just
locks the level field to 100 and starts the calculation fresh at level 1 of the next ascension,
skipping the (now-optional) step of resetting the fields yourself.ForgeUpgradeCost (a genuine coin-cost discount) and ForgeTimerSpeed
(a build-time speedup, applied as duration ÷ (1 + bonus) — a divisor, not a
percent-off) are the two forge tech nodes modeled here. A third node, FreeForgeChance,
exists in the config but governs free item crafts (hammers), not upgrade cost or time — it's
unrelated to forge leveling and is deliberately left out of this tab.